Lunch today: agent-based modeling and webgl informal roundtable

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Lunch today: agent-based modeling and webgl informal roundtable

Stephen Guerin
12p Santa Fe Complex
Lunchtime conversation

AgentGL: agent-based modeling meets OpenGL

A group of us from Ed Angel's OpenGL class will have an informal discussion about implementing ABM in webgl and opengl ES mobile environments. Owen has a basic heatbug example at:

Others are working on more shader and texture-based approaches to patch-level interactions.

Please come by if you're interested. If anyone wants a burrito from bumblebee, I'll be picking an order up at 11:45a. Let me know by 11:30a. mobile 577-5828 or email.

-S

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624 Agua Fria, Santa Fe, NM 87501
office: 505.995.0206 mobile: 505.577.5828

redfish.com  |  sfcomplex.org  |  simtable.com  |  ambientpixel.com



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Re: Lunch today: agent-based modeling and webgl informal roundtable

Marcus G. Daniels
On 5/18/11 10:50 AM, Stephen Guerin wrote:
> Owen has a basic heatbug example at:
> http://backspaces.net/CS591/nl0/nl0.html
Nice.

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Meets Fridays 9a-11:30 at cafe at St. John's College
lectures, archives, unsubscribe, maps at http://www.friam.org
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Re: Lunch today: agent-based modeling and webgl informal roundtable

Bruce Sherwood
In reply to this post by Stephen Guerin
I wasn't able to attend the meeting today, but I'd like to put in a
plug for VPython (vpython.org) for visualization purposes. This lets
you do quite elaborate 3D animations/visualizations for Python
programs using OpenGL, cross-platform, with an exceptionally easy to
use implementation of a fairly wide variety of objects and automatic
creation of windows and associated event handling.

Bruce Sherwood

On Wed, May 18, 2011 at 10:50 AM, Stephen Guerin
<[hidden email]> wrote:

> 12p Santa Fe Complex
> Lunchtime conversation
> AgentGL: agent-based modeling meets OpenGL
> A group of us from Ed Angel's OpenGL class will have an informal discussion
> about implementing ABM in webgl and opengl ES mobile environments. Owen has
> a basic heatbug example at:
>   http://backspaces.net/CS591/nl0/nl0.html
> Others are working on more shader and texture-based approaches to
> patch-level interactions.
> Please come by if you're interested. If anyone wants a burrito from
> bumblebee, I'll be picking an order up at 11:45a. Let me know by 11:30a.
> mobile 577-5828 or email.
> -S
>
> --
> --- -. .   ..-. .. ... ....   - .-- ---   ..-. .. ... ....
> [hidden email]
> 624 Agua Fria, Santa Fe, NM 87501
> office: 505.995.0206 mobile: 505.577.5828
>
> redfish.com  |  sfcomplex.org  |  simtable.com  |  ambientpixel.com
>
>
>
> ============================================================
> FRIAM Applied Complexity Group listserv
> Meets Fridays 9a-11:30 at cafe at St. John's College
> lectures, archives, unsubscribe, maps at http://www.friam.org
>

============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
lectures, archives, unsubscribe, maps at http://www.friam.org