http://friam.383.s1.nabble.com/FW-Fractal-discussion-Landscape-bird-songs-tp7589163p7589185.html
Works perfectly! And cool music, BTW. I see now that you were talking about a tesselation of the sphere's surface. I thought you intended a 3D irregular grid. Regardless, I certainly didn't notice the camera issue. I did notice an odd squashing of the earth textured sphere, though.
> Glen,
>
> The Voronoi Mesh video distribution has been delayed by a connection speed problem and currently can't even view my own cloud storage. I
> have found a third oddity called for lack of anything better the camera position.
> as it moves I think at moments that the other two coordinate systems become conflated and it requires focused attention to account for distinct motions.
>
> I think you have presented the problem in complex terms and have missed a simple solution. Run it Backwards and forwards , just like in calculus.
> If you get the same input values from a certain output value set then it usually got you full marks. I will get this problem solved yet.
> The most interesting insight is that each is connected by time...
>
> I am losing my vision so I wish to use what is left before it all goes. This was all done in Processing 3.0.1 and I am learning it now but it reminds me a little of C++
> from my old days. So if it runs backwards and forwards just give a heuristic kick in the pants and watch...
> The original code libraries came from a physicist from Belgium, F. VanHoutte.
> There are so many things moving that my machine may not do a good job.
> My interest is to use these meshes to create Insect Wings for CGI.
>
>
https://1drv.ms/v/s!AjdC7pqwzaUUkxtarv1AjHWv1xVr>
> It is on the site but you may have to download it and open to see it. Good Luck.
> let me know if it works.
Meets Fridays 9a-11:30 at cafe at St. John's College
by Dr. Strangelove