Posted by
Douglas Roberts-2 on
Apr 05, 2007; 12:01am
URL: http://friam.383.s1.nabble.com/One-of-my-projects-tp523626p523647.html
Ray,
Please explain how the "avatars" will know when they have been infected by a
virus, and how they will respond to that.
In fact, please explain how the "avatars" know when go to work, when and
where to go shopping, know when an epidemic has been announced; how they
will respond to a decreed intervention strategy of keeping the kids home
from school? What will be the "avatar" level of compliance to the declared
regime of intervention strategy? How many will accept anti-viral
treatment? How many will wear masks to work? How many will comply to
government requests to self-isolate when they become symptomatic? How will
an "avatar" determine when it has become symptomatic?
With what level of resolution will these "avatars" behave in the simulation?
--Doug
--
Doug Roberts, RTI International
droberts at rti.org
doug at parrot-farm.net
505-455-7333 - Office
505-670-8195 - Cell
On 4/4/07, Raymond Parks <rcparks at sandia.gov> wrote:
>
> Doug,
>
> You wrote:
> > One will seldom, if ever get identical behavior from two different
> > codes, even if the inputs are identical.
> >
> > The emergent behavior that could be observed from EpiSims, The SIMS, and
> > Second Life, assuming the latter two could emulate responses to the
> > introduction of a viral pathogen, will vary based directly on the
> > differences of granularity with with the agents are implemented in the
> > simulations.
>
> Given that the "agents" in The Sims and Second Life are avatars for
> real people, one could argue that their code is more realistic than
> agent code. Their granularity is basically as small as one can get -
> some MMORPGs allow for more than one character per player but they are
> still one character per character. One problem I can see would be that
> MMORPGs in general suffer from the lack of full participation - EpiSims
> models every second of human behaviour for a large population, but
> MMORPG players are not playing their avatars all of the time.
>
> I wonder if some combination would play to the strengths of both
> systems. Could one use something like EpiSims running at wall-clock
> speed as the background for avatars played by real people? Then the
> simulated people agent code could self-modify on the fly to model the
> behaviour of the real people. I'm starting to sound like the
> explanation of the fake Rock Ridge in "Blazing Saddles".
>
> --
> Ray Parks rcparks at sandia.gov
> IDART Project Lead Voice:505-844-4024
> IORTA Department Mobile:505-238-9359
>
http://www.sandia.gov/scada Fax:505-844-9641
>
http://www.sandia.gov/idart Pager:800-690-5288
>
>
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