lecture Wed May 14, 12:30p - Terry Borst: Serious Games, Simulations and Autonomous Actors in Evolving Worlds

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lecture Wed May 14, 12:30p - Terry Borst: Serious Games, Simulations and Autonomous Actors in Evolving Worlds

Stephen Guerin
SPEAKER: Terry Borst

TITLE: Serious Games, Simulations and Autonomous Actors in Evolving Worlds

TIME: Wed May 14, 12:30p
Lunch will be available for purchase for $5

LOCATION: Santa Fe Complex Main Hall, 624 Agua Fria

ABSTRACT:  An informal presentation of some recent leadership training games in
real-time 3D environments -- with an eye towards advancing from the highly
contained simulations of version 1.0 products to more expansive future versions
which could benefit from the application of intelligent agents, cognitive
architectures, and other adaptable and autonomous systems.  Brief demos and
playthroughs will lead to some of the processes pursued in developing and
building these games currently, and the inevitable limitations of these
processes.  How much can we integrate narrative, pedagogy, interactivity, and
world autonomy, and what kind of design and process tools might further this
integration?

About Terry Borst:  I'm a film and television writer who has also been scripting
and collaborating on the design of entertainment videogames and (more recently)
training and educational games for more than a decade.  Just over a year ago, I
co-authored Story and Simulations for Serious Games (published by Focal Press),
a "handbook" for the design, representation, and production of digitally
delivered training environments.  We are at the precipice of radically
redefining the nature of story, narrative, and learned experience, and I'm
interested in seeing how we can use new tools to further this leap into the
unknown.  Find out more at http://www.terryborst.com.



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lecture Wed May 14, 12:30p - Terry Borst: Serious Games, Simulations and Autonomous Actors in Evolving Worlds

Dale Schumacher
I understand that recording of these events has been previously proposed.  I
would very much like to see this presentation, but will be unable to attend
in person.  Is there any chance this could be captured and posted somewhere?

Thanks!

On Sun, May 11, 2008 at 9:29 PM, Stephen Guerin <stephen.guerin at redfish.com>
wrote:

> SPEAKER: Terry Borst
>
> TITLE: Serious Games, Simulations and Autonomous Actors in Evolving Worlds
>
> TIME: Wed May 14, 12:30p
> Lunch will be available for purchase for $5
>
> LOCATION: Santa Fe Complex Main Hall, 624 Agua Fria
>
> ABSTRACT:  An informal presentation of some recent leadership training
> games in
> real-time 3D environments -- with an eye towards advancing from the highly
> contained simulations of version 1.0 products to more expansive future
> versions
> which could benefit from the application of intelligent agents, cognitive
> architectures, and other adaptable and autonomous systems.  Brief demos
> and
> playthroughs will lead to some of the processes pursued in developing and
> building these games currently, and the inevitable limitations of these
> processes.  How much can we integrate narrative, pedagogy, interactivity,
> and
> world autonomy, and what kind of design and process tools might further
> this
> integration?
>
> About Terry Borst:  I'm a film and television writer who has also been
> scripting
> and collaborating on the design of entertainment videogames and (more
> recently)
> training and educational games for more than a decade.  Just over a year
> ago, I
> co-authored Story and Simulations for Serious Games (published by Focal
> Press),
> a "handbook" for the design, representation, and production of digitally
> delivered training environments.  We are at the precipice of radically
> redefining the nature of story, narrative, and learned experience, and I'm
> interested in seeing how we can use new tools to further this leap into
> the
> unknown.  Find out more at http://www.terryborst.com.
>
>
> ============================================================
> FRIAM Applied Complexity Group listserv
> Meets Fridays 9a-11:30 at cafe at St. John's College
> lectures, archives, unsubscribe, maps at http://www.friam.org
>
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lecture Wed May 14, 12:30p - Terry Borst: Serious Games, Simulations and Autonomous Actors in Evolving Worlds

Don Begley
Yes. We will figure out how to do it.

-d-

On May 11, 2008, at 8:46 PM, Dale Schumacher wrote:

> I understand that recording of these events has been previously  
> proposed.  I would very much like to see this presentation, but will  
> be unable to attend in person.  Is there any chance this could be  
> captured and posted somewhere?
>
> Thanks!
>
> On Sun, May 11, 2008 at 9:29 PM, Stephen Guerin <stephen.guerin at redfish.com
> > wrote:
> SPEAKER: Terry Borst
>
> TITLE: Serious Games, Simulations and Autonomous Actors in Evolving  
> Worlds
>
> TIME: Wed May 14, 12:30p
> Lunch will be available for purchase for $5
>
> LOCATION: Santa Fe Complex Main Hall, 624 Agua Fria
>
> ABSTRACT:  An informal presentation of some recent leadership  
> training games in
> real-time 3D environments -- with an eye towards advancing from the  
> highly
> contained simulations of version 1.0 products to more expansive  
> future versions
> which could benefit from the application of intelligent agents,  
> cognitive
> architectures, and other adaptable and autonomous systems.  Brief  
> demos and
> playthroughs will lead to some of the processes pursued in  
> developing and
> building these games currently, and the inevitable limitations of  
> these
> processes.  How much can we integrate narrative, pedagogy,  
> interactivity, and
> world autonomy, and what kind of design and process tools might  
> further this
> integration?
>
> About Terry Borst:  I'm a film and television writer who has also  
> been scripting
> and collaborating on the design of entertainment videogames and  
> (more recently)
> training and educational games for more than a decade.  Just over a  
> year ago, I
> co-authored Story and Simulations for Serious Games (published by  
> Focal Press),
> a "handbook" for the design, representation, and production of  
> digitally
> delivered training environments.  We are at the precipice of radically
> redefining the nature of story, narrative, and learned experience,  
> and I'm
> interested in seeing how we can use new tools to further this leap  
> into the
> unknown.  Find out more at http://www.terryborst.com.
>
>
> ============================================================
> FRIAM Applied Complexity Group listserv
> Meets Fridays 9a-11:30 at cafe at St. John's College
> lectures, archives, unsubscribe, maps at http://www.friam.org
>
> ============================================================
> FRIAM Applied Complexity Group listserv
> Meets Fridays 9a-11:30 at cafe at St. John's College
> lectures, archives, unsubscribe, maps at http://www.friam.org

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