Will Wright's talk at GDC

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Will Wright's talk at GDC

Stephen Guerin
Here's an interesting review of Will Wrights talk at the GDC last week:
http://www.gamasutra.com/gdc2005/features/20050315/postcard-diamante.htm

-Steve

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Will Wright's talk at GDC

Stephen Guerin
And, if you haven't had enough, here's more detail and screenshots on Spore:
http://www.gamespy.com/articles/595/595975p1.html

To many of us, the components of "procedural" game design have been around
for 15 years in ALife demos (ie Karl Sims evolvable behaviors:
www.redfish.com/research/creatures-demo.mpeg (10mb), Jeffrey Ventrella's
GenePool http://www.ventrella.com/Alife/alife.html, etc)

What interests me about the article is it stresses the importance of letting
the end-user create their own creatures in an automatic way. I think there's
some potential for delivering "serious game" models for commercial
organizations that the end-user creative input can generate greater buy-in
and ultimate use. I'm very interestd in how might we make more composable
agent-based modeling tools that interact in distributed environments.
There's some easy technical approaches available now but we need some
risk-taking potential clients...Does anyone have any such contacts in their
back pockets?


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AW: Will Wright's talk at GDC

Jochen Fromm-2

Great stuff.
Spore is not only a new way to think about games.
Not only games demand more and more content,
distributed operating systems (with 3D user interfaces),
too. In distributed operating systems of the next
generation there must also be a way where users
can create their own content instead of armies
of developers.

I sketched some ideas how to build such a
system in this article:

Distributed Operating Systems of the Next
Generation - Combining 3D UIs with P2P
http://www.uni-kassel.de/~jfromm/Articles/ds3dui.pdf

(Nobody could of course do this alone. I hope
to find some scientist which are interested in such
a project, for instance in the Computer Graphics Group
of the Max-Planck Institute for Informatics
in Saarbruecken, Germany)

J.

-----Urspr?ngliche Nachricht-----
Von: [hidden email] [mailto:[hidden email]] Im Auftrag
von Stephen Guerin
Gesendet: Freitag, 18. M?rz 2005 21:04
An: The Friday Morning Applied Complexity Coffee Group
Betreff: RE: [FRIAM] Will Wright's talk at GDC

And, if you haven't had enough, here's more detail and screenshots on Spore:
http://www.gamespy.com/articles/595/595975p1.html

To many of us, the components of "procedural" game design have been around
for 15 years in ALife demos (ie Karl Sims evolvable behaviors:
www.redfish.com/research/creatures-demo.mpeg (10mb), Jeffrey Ventrella's
GenePool http://www.ventrella.com/Alife/alife.html, etc)

What interests me about the article is it stresses the importance of letting
the end-user create their own creatures in an automatic way. I think there's
some potential for delivering "serious game" models for commercial
organizations that the end-user creative input can generate greater buy-in
and ultimate use. I'm very interestd in how might we make more composable
agent-based modeling tools that interact in distributed environments.
There's some easy technical approaches available now but we need some
risk-taking potential clients...Does anyone have any such contacts in their
back pockets?


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