SPEAKER: Wesley Smith
TITLE: Realtime 3D Computational Art Performance with LUA scripting
LOCATION: 624 Agua Fria
TIME: Thursday April 3 12:30p
Lunch will be available for purchase for $5
ABSTRACT: Wesley Smith, realtime 3D performer and LUA programmer will give a
lunchtime talk at the new Santa Fe Complex. Wesley is a PHD student at the
University of California at Santa Barbara where the media program is building a
360 degree audio visual projection environment called the Allosphere
<
http://www.mat.ucsb.edu/allosphere>. Wesley has been one of the key 3D
developers for MAX/MSP/Jitter and is working with Cory Metcalf and David Stout
to develop an interactive particle system as part of their ongoing project to
create a multi-site series of synthetic eco-systems.
BIO
Wesley Smith is a practitioner of computational aesthetics focused on
audiovisual performance. He develops for both commercial and open-source
audiovisual performance platforms, which he uses to produce performance works
and installations. Wesley graduated from Johns Hopkins University in 2002 with
degrees in Electrical Engineering and French and was awarded the John Boswell
Whitehead Award for distinction in his undergraduate Electrical Engineering
studies. After graduation, Wesley completed a Post-Baccalaureate degree at the
Maryland Institute College of art as well as an internship at NASA Goddard Space
Flight Center, which culminated in the interactive installation Narcissus Well.
Wesley is currently at the University of California, Santa Barbara in the Media
Arts and Technology PhD program working toward his M.S. and PhD degrees in
Visual and Spatial Arts where his research is focused on real-time computer
graphics and multimedia systems for audiovisual performance based on algorithmic
spaces. While enrolled at UCSB, Wesley is also a lead 3D graphics developer for
Cycling '74's widely used Max/Jitter software.