*** Reminder: Wedtech Lecture today ***
SPEAKER: Jim Girard TITLE: High Fidelity Crowd Simulation LOCATION: 624 Agua Fria Conference Room TIME: Wed Nov 16, 12:30p Lunch will be available for purchase ABSTRACT I've recently finished a small contract to expand on some previous agent based models of physical crowds and non-lethal weapons. The goal was to build a model with a higher degree of physical realism (ie: high fidelity) that would (hopefully) be more accessible to decision makers. >From an ABM perspective, some of the issues that needed to be addressed were: - merging off-the-shelf simulation software into an ABM - moving to continuous time and space concepts - "embodiment" of the agents I'll present demos and results and hope to get feedback on some of the problems which cropped up (and remain unsolved). I'll also discuss some of the future opportunities for this simulation approach. |
To answer one of the questions which was posed today,
all three of the products (Vega, DI guy and AI implant) do indeed run on Linux. Of course, there is still the licensing issue to resolve, as only AI implant has a license which would allow parceling this out to distributed compute farms. The DI Guy kinematics will supposedly run under any OpenGL or Performer environment (like, say, openSceneGraph), so that could take care of the base simulation environment licensing needs, although a fair amount of middleware would need to be handled. Jim > -----Original Message----- > From: Friam-bounces at redfish.com [mailto:Friam-bounces at redfish.com]On > Behalf Of Stephen Guerin > Sent: Wednesday, November 16, 2005 1:46 AM > To: Friam > Subject: [FRIAM] Reminder: Wedtech Lecture today: Jim Girard / High > FidelityCrowd Simulation > > > *** Reminder: Wedtech Lecture today *** > > > SPEAKER: Jim Girard > TITLE: High Fidelity Crowd Simulation > > LOCATION: 624 Agua Fria Conference Room > TIME: Wed Nov 16, 12:30p > > Lunch will be available for purchase > > ABSTRACT > I've recently finished a small contract to expand on some > previous agent based > models of physical crowds and non-lethal weapons. The goal was > to build a model > with a higher degree of physical realism (ie: high fidelity) that would > (hopefully) be more accessible to decision makers. > > >From an ABM perspective, some of the issues that needed to be > addressed were: > - merging off-the-shelf simulation software into an ABM > - moving to continuous time and space concepts > - "embodiment" of the agents > > I'll present demos and results and hope to get feedback on some > of the problems > which cropped up (and remain unsolved). I'll also discuss some of > the future > opportunities for this simulation > approach. > > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > Wed Lecture schedule, archives, unsubscribe, maps, etc. at |
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