Roger Critchlow wrote:
> This is from the Bell Labs corner at Google, the principle designers > of the > language are Robert Griesemer, Rob Pike and Ken Thompson. Also I understand this is going into GCC proper. Ian Lance Taylor (a well known GCC hacker) is the Google lead. Apparently there will be a new -fsplit-stack feature added to the GCC middle end. Split stacks make it possible to have open-ended numbers of threads. With more (and lightweight) threads, more ways to get around data hazards as well as to fill up cores... Marcus ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org |
I haven't looked lately: how thread-safe are the c++ stl implementations these days?
--Doug
On Thu, Jan 28, 2010 at 1:53 PM, Marcus G. Daniels <[hidden email]> wrote: Roger Critchlow wrote: -- Doug Roberts [hidden email] [hidden email] 505-455-7333 - Office 505-670-8195 - Cell ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org |
On 1/28/10 1:58 PM, Douglas Roberts wrote:
> I haven't looked lately: how thread-safe are the c++ stl > implementations these days? GCC's libstdc++ has this. http://gcc.gnu.org/onlinedocs/libstdc++/manual/parallel_mode.html It's based on OpenMP (gomp). But that's a different thing than programming for massive multithreading.. ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org |
<rant tone='light'>
Is there no way to keep 'Go' (n) preserved for the fabulous ancient oriental art! (http://en.wikipedia.org/wiki/Go_(game)) </rant> Robert C On 1/28/10 2:08 PM, Marcus G. Daniels wrote: > On 1/28/10 1:58 PM, Douglas Roberts wrote: >> I haven't looked lately: how thread-safe are the c++ stl >> implementations these days? > GCC's libstdc++ has this. > > http://gcc.gnu.org/onlinedocs/libstdc++/manual/parallel_mode.html > > It's based on OpenMP (gomp). But that's a different thing than > programming for massive multithreading.. > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at cafe at St. John's College > lectures, archives, unsubscribe, maps at http://www.friam.org > > ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org |
The ancient Asian game was referred to as "yi" by Confucius and Mencius. it only spread to Japan and became known as "go" in the second millennium of its existence. The best international players call the game "weiqi" (Chinese) or "baduk" (Korean).
-- rec --
On Thu, Jan 28, 2010 at 3:54 PM, Robert J. Cordingley <[hidden email]> wrote: <rant tone='light'> ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org |
Thanks, Robert C See http://www.usgo.org/ for the American Go Association. On 1/28/10 4:35 PM, Roger Critchlow wrote: The ancient Asian game was referred to as "yi" by Confucius and Mencius. it only spread to Japan and became known as "go" in the second millennium of its existence. The best international players call the game "weiqi" (Chinese) or "baduk" (Korean). ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org |
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