Administrator
|
Roger Critchlow gave an excellent talk a few weeks ago which included
implementing a model in several software frameworks: Repast, Netlogo, Starlogo, and Processing. Processing is a very interesting 2D/3D system written in Java. http://www.processing.org/ It has many of the features we love about Netlogo .. one of which is being able to deploy the program in an applet. Our interest is to consider it for ABM in cases where good rendering and 3D is needed. And its quite fast .. it preprocesses into Java and compiles on the fly, so is running standard Java rather than interpreting like Netlogo. Processing has several features that are appealing: - Nice built-in IDE - Simplified Java use by IDE including auto compilation. - Simple conventions for "setup" and "draw" loop like netlogo - Good conventions for data inclusion (maps, xml etc) - Great deployment features: as an applet, or as an application. (It creates three app bundles: Linux, Mac, Windows.) - Reasonable documentation and examples, nicely laid out and web available. - A very active community It is still "beta" and we might be able to influence their future directions, especially toward ease of access to all of OpenGL directly, and for possibly ABM libraries. Here is a simple applet (well, I had to hack quite a while to get the trig and coord systems right!) that shows an earth sphere. Click and drag to move it around. http://www.backspaces.net/files/play/ It uses a special renderer, P3D, written entirely in Java. When doing development or deploying as applications, a much faster OPENGL renderer is available using the JOGL Java-OpenGL bindings. -- Owen Owen Densmore http://backspaces.net - http://redfish.com - http://friam.org |
Very cool, Owen!
As a backdrop to Owen and my discussions, we're taking this week to explore alternative visualization tools for InfoVis and ABM visualization. Processing is a strong contender especially when applet deployment is an issue. I've been looking at Blender (http://www.blender3d.org), the open source, cross platform maya-like 3D environment that is python scriptable, does nice offline ray-traced renderings and has a deployable Windows/Mac/Linux game engine. If we can turn it into a decent ABM/visualization platform, we may call the agents frogs instead of turtles...ie "Frogs in a Blender" ;-) Here's a quicktime of a similar earth vis experiment that's importing data for the size and color of city columns from a CSV file. http://www.redfish.com/research/GEEarth_compressed640.mov -Steve ______________________________________________________________ stephen.guerin at redfish.com http://www.redfish.com 624 Agua Fria Street, Santa Fe, NM 87501 Santa Fe, NM (505)995-0206 / London, UK +44 (0) 20 7993 4769 > -----Original Message----- > From: Owen Densmore [mailto:owen at backspaces.net] > Sent: Tuesday, January 10, 2006 5:14 PM > To: The Friday Morning Applied Complexity Friam > Subject: [FRIAM] Processing applet: 3D Earth Sphere > > > Roger Critchlow gave an excellent talk a few weeks ago which included > implementing a model in several software frameworks: Repast, Netlogo, > Starlogo, and Processing. > > Processing is a very interesting 2D/3D system written in Java. > http://www.processing.org/ > It has many of the features we love about Netlogo .. one of which is > being able to deploy the program in an applet. Our interest is to > consider it for ABM in cases where good rendering and 3D is needed. > And its quite fast .. it preprocesses into Java and compiles on the > fly, so is running standard Java rather than interpreting like Netlogo. > > Processing has several features that are appealing: > - Nice built-in IDE > - Simplified Java use by IDE including auto compilation. > - Simple conventions for "setup" and "draw" loop like netlogo > - Good conventions for data inclusion (maps, xml etc) > - Great deployment features: as an applet, or as an application. > (It creates three app bundles: Linux, Mac, Windows.) > - Reasonable documentation and examples, nicely laid out and web > available. > - A very active community > It is still "beta" and we might be able to influence their future > directions, especially toward ease of access to all of OpenGL > directly, and for possibly ABM libraries. > > Here is a simple applet (well, I had to hack quite a while to get the > trig and coord systems right!) that shows an earth sphere. Click and > drag to move it around. > http://www.backspaces.net/files/play/ > It uses a special renderer, P3D, written entirely in Java. When > doing development or deploying as applications, a much faster OPENGL > renderer is available using the JOGL Java-OpenGL bindings. > > -- Owen > > Owen Densmore > http://backspaces.net - http://redfish.com - http://friam.org > > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > lectures, archives, unsubscribe, maps at http://www.friam.org > > |
Steve:
Think you can get Dan Aykroyd to be your spokesman in the infomercials? What is the format of the base map and how fine-grained could you get it? That is, could we plot the amount of mail that gets dropped in all the city's corner mailboxes and generate volume columns in a drive-the-image-tilt-and-pan-yourself mode? -tom On 1/10/06, Stephen Guerin <stephen.guerin at redfish.com> wrote: > > Very cool, Owen! > > As a backdrop to Owen and my discussions, we're taking this week to > explore > alternative visualization tools for InfoVis and ABM visualization. > Processing is > a strong contender especially when applet deployment is an issue. > > I've been looking at Blender (http://www.blender3d.org), the open source, > cross > platform maya-like 3D environment that is python scriptable, does nice > offline > ray-traced renderings and has a deployable Windows/Mac/Linux game engine. > If we > can turn it into a decent ABM/visualization platform, we may call the > agents > frogs instead of turtles...ie "Frogs in a Blender" ;-) > > Here's a quicktime of a similar earth vis experiment that's importing data > for > the size and color of city columns from a CSV file. > http://www.redfish.com/research/GEEarth_compressed640.mov > > -Steve > > > ______________________________________________________________ > stephen.guerin at redfish.com > http://www.redfish.com > 624 Agua Fria Street, Santa Fe, NM 87501 > Santa Fe, NM (505)995-0206 / London, UK +44 (0) 20 7993 4769 > > > > > > -----Original Message----- > > From: Owen Densmore [mailto:owen at backspaces.net] > > Sent: Tuesday, January 10, 2006 5:14 PM > > To: The Friday Morning Applied Complexity Friam > > Subject: [FRIAM] Processing applet: 3D Earth Sphere > > > > > > Roger Critchlow gave an excellent talk a few weeks ago which included > > implementing a model in several software frameworks: Repast, Netlogo, > > Starlogo, and Processing. > > > > Processing is a very interesting 2D/3D system written in Java. > > http://www.processing.org/ > > It has many of the features we love about Netlogo .. one of which is > > being able to deploy the program in an applet. Our interest is to > > consider it for ABM in cases where good rendering and 3D is needed. > > And its quite fast .. it preprocesses into Java and compiles on the > > fly, so is running standard Java rather than interpreting like Netlogo. > > > > Processing has several features that are appealing: > > - Nice built-in IDE > > - Simplified Java use by IDE including auto compilation. > > - Simple conventions for "setup" and "draw" loop like netlogo > > - Good conventions for data inclusion (maps, xml etc) > > - Great deployment features: as an applet, or as an application. > > (It creates three app bundles: Linux, Mac, Windows.) > > - Reasonable documentation and examples, nicely laid out and web > > available. > > - A very active community > > It is still "beta" and we might be able to influence their future > > directions, especially toward ease of access to all of OpenGL > > directly, and for possibly ABM libraries. > > > > Here is a simple applet (well, I had to hack quite a while to get the > > trig and coord systems right!) that shows an earth sphere. Click and > > drag to move it around. > > http://www.backspaces.net/files/play/ > > It uses a special renderer, P3D, written entirely in Java. When > > doing development or deploying as applications, a much faster OPENGL > > renderer is available using the JOGL Java-OpenGL bindings. > > > > -- Owen > > > > Owen Densmore > > http://backspaces.net - http://redfish.com - http://friam.org > > > > > > > > ============================================================ > > FRIAM Applied Complexity Group listserv > > Meets Fridays 9a-11:30 at Mission Cafe > > lectures, archives, unsubscribe, maps at http://www.friam.org > > > > > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > lectures, archives, unsubscribe, maps at http://www.friam.org > -- ============================================== J. T. Johnson Institute for Analytic Journalism www.analyticjournalism.com 505.577.6482(c) 505.473.9646(h) http://www.jtjohnson.com tom at jtjohnson.com "You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete." -- Buckminster Fuller ============================================== -------------- next part -------------- An HTML attachment was scrubbed... URL: http://redfish.com/pipermail/friam_redfish.com/attachments/20060110/62f1147c/attachment.htm |
> Think you can get Dan Aykroyd to be your spokesman in the infomercials?
hmm...looks like Dan is available: :-) http://www.allamericanspeakers.com/newspeakerbio/946/index.php > What is the format of the base map and how fine-grained could you get it? I pulled a low-resolution version of the base map from here: http://www.space-graphics.com/ There's a version there that is 16384x8192 pixel with 16-bit color - size 39.4Mb. That's pretty nice! I have a downloaded version if you have trouble getting it. > That is, could we > plot the amount of mail that gets dropped in all the city's corner mailboxes and > generate volume columns in a drive-the-image-tilt-and-pan-yourself mode? Yes, that would be pretty easy to do. We would use the game engine of Blender for the realtime rendering and interactivity instead of the offline rendering like you saw in the quicktime. Or Processing would be an option. The maps could be from pretty much any source. Only when they need to wrap the whole sphere would need to be the right projection. But if you're down at the city level, I would think most projections would be fine. We could dynamically load them from a URL or from a database as the user zooms in for more detail much like GoogleEarth does. The only trick would be to get the registrations of the maps to line up. If you don't want to go the custom route, you could pretty much do the mailbox volume graphing with GoogleEarth Pro or ESRI 3D Analyst. Both would handle this without much tweaking. -Steve -----Original Message----- From: J T Johnson [mailto:[hidden email]] Sent: Tuesday, January 10, 2006 9:04 PM To: The Friday Morning Applied Complexity Coffee Group Subject: Re: [FRIAM] Processing applet: 3D Earth Sphere Steve: Think you can get Dan Aykroyd to be your spokesman in the infomercials? What is the format of the base map and how fine-grained could you get it? That is, could we plot the amount of mail that gets dropped in all the city's corner mailboxes and generate volume columns in a drive-the-image-tilt-and-pan-yourself mode? -tom On 1/10/06, Stephen Guerin <stephen.guerin at redfish.com> wrote: Very cool, Owen! As a backdrop to Owen and my discussions, we're taking this week to explore alternative visualization tools for InfoVis and ABM visualization. Processing is a strong contender especially when applet deployment is an issue. I've been looking at Blender (http://www.blender3d.org), the open source, cross platform maya-like 3D environment that is python scriptable, does nice offline ray-traced renderings and has a deployable Windows/Mac/Linux game engine. If we can turn it into a decent ABM/visualization platform, we may call the agents frogs instead of turtles...ie "Frogs in a Blender" ;-) Here's a quicktime of a similar earth vis experiment that's importing data for the size and color of city columns from a CSV file. http://www.redfish.com/research/GEEarth_compressed640.mov -Steve ______________________________________________________________ stephen.guerin at redfish.com http://www.redfish.com 624 Agua Fria Street, Santa Fe, NM 87501 Santa Fe, NM (505)995-0206 / London, UK +44 (0) 20 7993 4769 > -----Original Message----- > From: Owen Densmore [mailto:owen at backspaces.net] > Sent: Tuesday, January 10, 2006 5:14 PM > To: The Friday Morning Applied Complexity Friam > Subject: [FRIAM] Processing applet: 3D Earth Sphere > > > Roger Critchlow gave an excellent talk a few weeks ago which included > implementing a model in several software frameworks: Repast, Netlogo, > Starlogo, and Processing. > > Processing is a very interesting 2D/3D system written in Java. > http://www.processing.org/ > It has many of the features we love about Netlogo .. one of which is > being able to deploy the program in an applet. Our interest is to > consider it for ABM in cases where good rendering and 3D is needed. > And its quite fast .. it preprocesses into Java and compiles on the > fly, so is running standard Java rather than interpreting like Netlogo. > > Processing has several features that are appealing: > - Nice built-in IDE > - Simplified Java use by IDE including auto compilation. > - Simple conventions for "setup" and "draw" loop like netlogo > - Good conventions for data inclusion (maps, xml etc) > - Great deployment features: as an applet, or as an application. > (It creates three app bundles: Linux, Mac, Windows.) > - Reasonable documentation and examples, nicely laid out and web > available. > - A very active community > It is still "beta" and we might be able to influence their future > directions, especially toward ease of access to all of OpenGL > directly, and for possibly ABM libraries. > > Here is a simple applet (well, I had to hack quite a while to get the > trig and coord systems right!) that shows an earth sphere. Click and > drag to move it around. > http://www.backspaces.net/files/play/ > It uses a special renderer, P3D, written entirely in Java. When > doing development or deploying as applications, a much faster OPENGL > renderer is available using the JOGL Java-OpenGL bindings. > > -- Owen > > Owen Densmore > http://backspaces.net - http://redfish.com - http://friam.org > > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > lectures, archives, unsubscribe, maps at http://www.friam.org > > ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at Mission Cafe lectures, archives, unsubscribe, maps at http://www.friam.org -- ============================================== J. T. Johnson Institute for Analytic Journalism www.analyticjournalism.com 505.577.6482(c) 505.473.9646(h) http://www.jtjohnson.com tom at jtjohnson.com "You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete." -- Buckminster Fuller ============================================== |
Yeah, I was thinking of the ESRI product, and wondering if your solution had
advantages beyond low-cost. -t On 1/10/06, Stephen Guerin <stephen.guerin at redfish.com> wrote: > > > Think you can get Dan Aykroyd to be your spokesman in the infomercials? > > hmm...looks like Dan is available: :-) > http://www.allamericanspeakers.com/newspeakerbio/946/index.php > > > What is the format of the base map and how fine-grained could you get > it? > > I pulled a low-resolution version of the base map from here: > http://www.space-graphics.com/ > > There's a version there that is 16384x8192 pixel with 16-bit color - size > 39.4Mb. That's pretty nice! I have a downloaded version if you have > trouble > getting it. > > > > That is, could we > > plot the amount of mail that gets dropped in all the city's corner > mailboxes > and > > generate volume columns in a drive-the-image-tilt-and-pan-yourself mode? > > Yes, that would be pretty easy to do. We would use the game engine of > Blender > for the realtime rendering and interactivity instead of the offline > rendering > like you saw in the quicktime. Or Processing would be an option. The maps > could > be from pretty much any source. Only when they need to wrap the whole > sphere > would need to be the right projection. But if you're down at the city > level, I > would think most projections would be fine. We could dynamically load them > from > a URL or from a database as the user zooms in for more detail much like > GoogleEarth does. The only trick would be to get the registrations of the > maps > to line up. > > If you don't want to go the custom route, you could pretty much do the > mailbox > volume graphing with GoogleEarth Pro or ESRI 3D Analyst. Both would handle > this > without much tweaking. > > -Steve > > > > -----Original Message----- > From: J T Johnson [mailto:tom at jtjohnson.com] > Sent: Tuesday, January 10, 2006 9:04 PM > To: The Friday Morning Applied Complexity Coffee Group > Subject: Re: [FRIAM] Processing applet: 3D Earth Sphere > > > Steve: > > Think you can get Dan Aykroyd to be your spokesman in the infomercials? > > What is the format of the base map and how fine-grained could you get > it? That > is, could we plot the amount of mail that gets dropped in all the city's > corner > mailboxes and generate volume columns in a > drive-the-image-tilt-and-pan-yourself > mode? > > -tom > > > On 1/10/06, Stephen Guerin <stephen.guerin at redfish.com> wrote: > Very cool, Owen! > > As a backdrop to Owen and my discussions, we're taking this week to > explore > alternative visualization tools for InfoVis and ABM visualization. > Processing is > a strong contender especially when applet deployment is an issue. > > I've been looking at Blender (http://www.blender3d.org), the open source, > cross > platform maya-like 3D environment that is python scriptable, does nice > offline > ray-traced renderings and has a deployable Windows/Mac/Linux game engine. > If we > can turn it into a decent ABM/visualization platform, we may call the > agents > frogs instead of turtles...ie "Frogs in a Blender" ;-) > > Here's a quicktime of a similar earth vis experiment that's importing data > for > the size and color of city columns from a CSV file. > http://www.redfish.com/research/GEEarth_compressed640.mov > > -Steve > > > ______________________________________________________________ > stephen.guerin at redfish.com > http://www.redfish.com > 624 Agua Fria Street, Santa Fe, NM 87501 > Santa Fe, NM (505)995-0206 / London, UK +44 (0) 20 7993 4769 > > > > > > -----Original Message----- > > From: Owen Densmore [mailto:owen at backspaces.net] > > Sent: Tuesday, January 10, 2006 5:14 PM > > To: The Friday Morning Applied Complexity Friam > > Subject: [FRIAM] Processing applet: 3D Earth Sphere > > > > > > Roger Critchlow gave an excellent talk a few weeks ago which included > > implementing a model in several software frameworks: Repast, Netlogo, > > Starlogo, and Processing. > > > > Processing is a very interesting 2D/3D system written in Java. > > http://www.processing.org/ > > It has many of the features we love about Netlogo .. one of which is > > being able to deploy the program in an applet. Our interest is to > > consider it for ABM in cases where good rendering and 3D is needed. > > And its quite fast .. it preprocesses into Java and compiles on the > > fly, so is running standard Java rather than interpreting like Netlogo. > > > > Processing has several features that are appealing: > > - Nice built-in IDE > > - Simplified Java use by IDE including auto compilation. > > - Simple conventions for "setup" and "draw" loop like netlogo > > - Good conventions for data inclusion (maps, xml etc) > > - Great deployment features: as an applet, or as an application. > > (It creates three app bundles: Linux, Mac, Windows.) > > - Reasonable documentation and examples, nicely laid out and web > > available. > > - A very active community > > It is still "beta" and we might be able to influence their future > > directions, especially toward ease of access to all of OpenGL > > directly, and for possibly ABM libraries. > > > > Here is a simple applet (well, I had to hack quite a while to get the > > trig and coord systems right!) that shows an earth sphere. Click and > > drag to move it around. > > http://www.backspaces.net/files/play/ > > It uses a special renderer, P3D, written entirely in Java. When > > doing development or deploying as applications, a much faster OPENGL > > renderer is available using the JOGL Java-OpenGL bindings. > > > > -- Owen > > > > Owen Densmore > > http://backspaces.net - http://redfish.com - http://friam.org > > > > > > > > ============================================================ > > FRIAM Applied Complexity Group listserv > > Meets Fridays 9a-11:30 at Mission Cafe > > lectures, archives, unsubscribe, maps at http://www.friam.org > > > > > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > lectures, archives, unsubscribe, maps at http://www.friam.org > > > > > -- > ============================================== > J. T. Johnson > Institute for Analytic Journalism > www.analyticjournalism.com > 505.577.6482(c) 505.473.9646(h) > http://www.jtjohnson.com tom at jtjohnson.com > > "You never change things by fighting the existing reality. > To change something, build a new model that makes the > existing model obsolete." > -- Buckminster Fuller > ============================================== > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > lectures, archives, unsubscribe, maps at http://www.friam.org > -- ============================================== J. T. Johnson Institute for Analytic Journalism www.analyticjournalism.com 505.577.6482(c) 505.473.9646(h) http://www.jtjohnson.com tom at jtjohnson.com "You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete." -- Buckminster Fuller ============================================== -------------- next part -------------- An HTML attachment was scrubbed... URL: http://redfish.com/pipermail/friam_redfish.com/attachments/20060110/c90fd2f6/attachment.htm |
> Yeah, I was thinking of the ESRI product, and wondering if your solution had
advantages beyond low-cost. The big advantage for us is being able to make a deployable application where the end-user doesn't have to fork over $1500 or more just to run our stuff. Another advantage is having the ability to modify geometry on the fly which you can't do in ESRI or GoogleEarth. |
In reply to this post by Stephen Guerin
Hi Stephen,
The movie of the earth vis experiment, with the size & color of city columns, is very cool. How was it done? In Blender? The filename starts "GEEarth," so I'm wondering if it's some Google Earth mashup? Best, Martin Stephen Guerin wrote: > Very cool, Owen! > > As a backdrop to Owen and my discussions, we're taking this week to explore > alternative visualization tools for InfoVis and ABM visualization. Processing is > a strong contender especially when applet deployment is an issue. > > I've been looking at Blender (http://www.blender3d.org), the open source, cross > platform maya-like 3D environment that is python scriptable, does nice offline > ray-traced renderings and has a deployable Windows/Mac/Linux game engine. If we > can turn it into a decent ABM/visualization platform, we may call the agents > frogs instead of turtles...ie "Frogs in a Blender" ;-) > > Here's a quicktime of a similar earth vis experiment that's importing data for > the size and color of city columns from a CSV file. > http://www.redfish.com/research/GEEarth_compressed640.mov > > -Steve > > > ______________________________________________________________ > stephen.guerin at redfish.com > http://www.redfish.com > 624 Agua Fria Street, Santa Fe, NM 87501 > Santa Fe, NM (505)995-0206 / London, UK +44 (0) 20 7993 4769 > > > > > >>-----Original Message----- >>From: Owen Densmore [mailto:owen at backspaces.net] >>Sent: Tuesday, January 10, 2006 5:14 PM >>To: The Friday Morning Applied Complexity Friam >>Subject: [FRIAM] Processing applet: 3D Earth Sphere >> >> >>Roger Critchlow gave an excellent talk a few weeks ago which included >>implementing a model in several software frameworks: Repast, Netlogo, >>Starlogo, and Processing. >> >>Processing is a very interesting 2D/3D system written in Java. >> http://www.processing.org/ >>It has many of the features we love about Netlogo .. one of which is >>being able to deploy the program in an applet. Our interest is to >>consider it for ABM in cases where good rendering and 3D is needed. >>And its quite fast .. it preprocesses into Java and compiles on the >>fly, so is running standard Java rather than interpreting like Netlogo. >> >>Processing has several features that are appealing: >> - Nice built-in IDE >> - Simplified Java use by IDE including auto compilation. >> - Simple conventions for "setup" and "draw" loop like netlogo >> - Good conventions for data inclusion (maps, xml etc) >> - Great deployment features: as an applet, or as an application. >> (It creates three app bundles: Linux, Mac, Windows.) >> - Reasonable documentation and examples, nicely laid out and web >>available. >> - A very active community >>It is still "beta" and we might be able to influence their future >>directions, especially toward ease of access to all of OpenGL >>directly, and for possibly ABM libraries. >> >>Here is a simple applet (well, I had to hack quite a while to get the >>trig and coord systems right!) that shows an earth sphere. Click and >>drag to move it around. >> http://www.backspaces.net/files/play/ >>It uses a special renderer, P3D, written entirely in Java. When >>doing development or deploying as applications, a much faster OPENGL >>renderer is available using the JOGL Java-OpenGL bindings. >> >> -- Owen >> >>Owen Densmore >>http://backspaces.net - http://redfish.com - http://friam.org >> >> >> >>============================================================ >>FRIAM Applied Complexity Group listserv >>Meets Fridays 9a-11:30 at Mission Cafe >>lectures, archives, unsubscribe, maps at http://www.friam.org >> >> > > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > lectures, archives, unsubscribe, maps at http://www.friam.org |
> The movie of the earth vis experiment, with the size & color of city
> columns, is very cool. How was it done? In Blender? The filename > starts "GEEarth," so I'm wondering if it's some Google Earth mashup? Thanks. Nope, no mashup -- we weren't loading Google Earth imagery on the fly...though Google Earth was the inspiration for this vis and we could see using Google Earth as a data source in the future. The "GE" bit in the file name was the client. Yes, it was done in Blender using Python to generate the cylinders and to convert Lat/Long of cities to x,y,z locations for cylinder placements. -Steve |
Cool! Where'd you get the map data? Did the client have it/pay for it?
You do a great zoom on Osaka; is that the only city you have detailed info for? And more importantly: does Blender handle the LOD for you? I've been looking at Processing, and it seems that it's more for animation/visualization than simulation. By that I mean to processing the screen is just a bitmap, not a collection of objects; so if you want to find out what object the user is clicking on, your program needs to figure it out. Blender seems much more high level, where blender knows about the location, extent and other properties of the objects its rendering. This seems like a huge difference. Best, Martin Stephen Guerin wrote: >>The movie of the earth vis experiment, with the size & color of city >>columns, is very cool. How was it done? In Blender? The filename >>starts "GEEarth," so I'm wondering if it's some Google Earth mashup? > > > Thanks. Nope, no mashup -- we weren't loading Google Earth imagery on the > fly...though Google Earth was the inspiration for this vis and we could see > using Google Earth as a data source in the future. The "GE" bit in the file name > was the client. > > Yes, it was done in Blender using Python to generate the cylinders and to > convert Lat/Long of cities to x,y,z locations for cylinder placements. > > -Steve > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at Mission Cafe > lectures, archives, unsubscribe, maps at http://www.friam.org |
Free forum by Nabble | Edit this page |