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Kinect 2.0 Depth Camera?

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Kinect 2.0 Depth Camera?

Steve Smith
Did anyone here sign up for the Windows Developer Program for the Kinect 2.0?    Or even purchased an XBox One  with Kinect 2.0?

A great description of how the time-of-flight system works:
http://gamasutra.com/blogs/DanielLau/20131127/205820/The_Science_Behind_Kinects_or_Kinect_10_versus_20.php

And the general specs:
http://www.vgleaks.com/durango-next-generation-kinect-sensor/

including a 70x60 FOV, 16bit YUV422 1080p30 color, 512x424 13bit depth and 512x424 11 bit IR and a 60ms latency.

- Steve

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Re: Kinect 2.0 Depth Camera?

Gillian Densmore
Greetings fellow technomancers:
Might I ask what kinds of interest you have with it?
==============
    It's a strangely interesting critter, it's on my long list of things that I'd like to improve my video game habit.  There was a rumor MS's wants to do away with gamerthumb. The gamer and treckie in me stokes on the potential it has. (Looking at you Holodecks) (Especially if it involves bad-ass women :P ). I thought I read the XBox One was to include stuff like: Cross-Fire configured graphic cards, 8-Asyncrynous cores of some elk-- in short the hardware would have alot more horse power than the 360 (Gamers just all it the XBox)
As both a game. And a  hobiest game developer I'd love to know more about what all it can do.


===
As a side note: yes Densmore the older razes me about how badly coded my first attempt at a simple Java game was.
(I had bitten off WAY more than I could chew as a project)

=====


On Tue, Dec 3, 2013 at 6:00 PM, Steve Smith <[hidden email]> wrote:
Did anyone here sign up for the Windows Developer Program for the Kinect 2.0?    Or even purchased an XBox One  with Kinect 2.0?

A great description of how the time-of-flight system works:
http://gamasutra.com/blogs/DanielLau/20131127/205820/The_Science_Behind_Kinects_or_Kinect_10_versus_20.php

And the general specs:
http://www.vgleaks.com/durango-next-generation-kinect-sensor/

including a 70x60 FOV, 16bit YUV422 1080p30 color, 512x424 13bit depth and 512x424 11 bit IR and a 60ms latency.

- Steve

============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com


============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com