Did anyone here sign up for the Windows Developer Program for the
Kinect 2.0? Or even purchased an XBox One with Kinect 2.0?
A great description of how the time-of-flight system works: http://gamasutra.com/blogs/DanielLau/20131127/205820/The_Science_Behind_Kinects_or_Kinect_10_versus_20.php And the general specs: http://www.vgleaks.com/durango-next-generation-kinect-sensor/including a 70x60 FOV, 16bit YUV422 1080p30 color, 512x424 13bit depth and 512x424 11 bit IR and a 60ms latency. - Steve ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com |
Greetings fellow technomancers: Might I ask what kinds of interest you have with it? ============== It's a strangely interesting critter, it's on my long list of things that I'd like to improve my video game habit. There was a rumor MS's wants to do away with gamerthumb. The gamer and treckie in me stokes on the potential it has. (Looking at you Holodecks) (Especially if it involves bad-ass women :P ). I thought I read the XBox One was to include stuff like: Cross-Fire configured graphic cards, 8-Asyncrynous cores of some elk-- in short the hardware would have alot more horse power than the 360 (Gamers just all it the XBox) As both a game. And a hobiest game developer I'd love to know more about what all it can do. === As a side note: yes Densmore the older razes me about how badly coded my first attempt at a simple Java game was. (I had bitten off WAY more than I could chew as a project) ===== On Tue, Dec 3, 2013 at 6:00 PM, Steve Smith <[hidden email]> wrote:
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