GFX Cafe Seminar Friday Nov 9, 2007

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GFX Cafe Seminar Friday Nov 9, 2007

Stephen Guerin
Evolutionary Computation meets animation and image generation. What's not to
love?

GFX Cafe at UNM ECE118 tomorrow at 12 noon.

-S

> -----Original Message-----
> From: Pradeep Sen [mailto:psen at ece.unm.edu]
> Sent: Thursday, November 08, 2007 9:24 AM
> To: faculty at ece.unm.edu; eece-grad at lists.eece.unm.edu;
> csfaculty at cs.unm.edu; csgrad at cs.unm.edu;
> csundergrad at cs.unm.edu; gfx-cafe at lists.eece.unm.edu
> Subject: [Gfx-cafe] GFX Cafe Seminar Friday Nov 9, 2007
>
> GFX Caf? Seminar Friday November 9, 2007 12noon, ECE118
>
> Food will be served
>
> TITLE:
> Toward Greater Artistic Control for Interactive Evolution of
> Images and Animation by David Hart, Disney Interactive Studios
>
>
> ABSTRACT:
> We present several practical improvements to the interactive
> evolution of 2D images, some of which are also applicable to
> more general genetic programming problems.  Two new
> expressive mutation types are given, and genotype transforms
> are introduced as a way to make genotypes more receptive to
> mutation.  For evolving animation, we introduce tree
> alignments in order to eliminate previous limitations using
> the genetic cross dissolve.  We create an algorithm for
> constructing the dissolve expression using an alignment, and
> present several alignment methods, each with different
> advantages.  The goal of these improvements is to strengthen
> the interactive evolution toolset and give the artist greater
> control and expressive power.
>
>
>
> BIO:
> David A. Hart earned his B.S. in computer science with honors
> from the University of Utah in 1997, and M.S. in computer
> graphics with honors from Cornell University in 1999.  After
> completing the M.S., he returned to the University of Utah to
> work with the Scientific Computing and Imaging group for a
> year researching remote visualization techniques.  In 2000,
> he joined the effects department at PDI/DreamWorks where he
> developed and animated effects for a half dozen feature films
> including the "Shrek" series, and led new shader development
> for "Madagascar".  David again returned to Utah in 2005, and
> currently develops console video games for Disney Interactive Studios.
>
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> --
> Pradeep Sen
> Assistant Professor
> Advanced Graphics Lab
> Dept. of Electrical & Computer Engineering University of New
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>