Evolutionary Games

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Evolutionary Games

Nick Thompson
all --

I hope this post comes up better than the last.

I am wondering if the brief flurry of conversation about TIT FOR TAT means
that  some
members are interested in evolutionary games problems.  

After teaching Axelrod and Hamilton, etc. for years, I began to be
distressed by the foothold problem
because in evolution, gaining a foothold is a BIG problem.  Moreover, the
notion that
players are paired for the life of the game seemed so unnatural --
non-human animals
 just don't stay with partners who abuse them.  

So I began to wonder if a WIN-STAY-LOOSE-SHIFT strategy  would
solve the toehold problem, the idea being that such a strategy would sort
through the
other players until it found an altruist and then stick with it.  
Regrettably, I called this strategy
"MOTH" for Myway Or The Highway.   A rough draft of a verbal treatment of
this idea is at
http://home.earthlink.net/~nickthompson/.

A couple of my math-CS colleagues at Clark (John Kennison and David Joyce)
took an
 interest in it , and now there are a flock of Applets at
http://aleph0.clarku.edu/~djoyce/Moth/
exploring its possibilities.  

We're not quite sure where to go next.

 Nick  


Nicholas S. Thompson
Professor of Psychology and Ethology
Clark University
[hidden email]
[hidden email]