Best Video Game Ever--The Game as an Emergent Property

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Best Video Game Ever--The Game as an Emergent Property

Charles Gieseler
Wow! That preview certainly has me drooling! I thought this quote from a gamespy article summed up pretty well what is so exciting about this for game development in general:
 
     "The important thing to take away from this is not 'Will Wright is making a cool game,' but the way that he is making the game. He's sidestepped the whole idea of massive teams of content creators in favor of a system of building games based on player-content and emergence. The results are stunning." (http://www.gamespy.com/articles/595/595975p5.html)

 Cheers,
 Charlie
 

From: James Steiner <[hidden email]>
To: The Friday Morning Applied Complexity Coffee Group <Friam at redfish.com>
Sent: Saturday, March 4, 2006 11:35:29 AM
Subject: [FRIAM] Best Video Game Ever--The Game as an Emergent Property

Longish, but fasinating.

The gist: as play proceeds, player customized the player
agent/environment. Via network, game aquires additional content (ie
other creatures, other villages, other towns/cultures, other planets)
from the creations of other players... ultimately, a univerise of
content emerges, all generated incidentally, by players of the game)

http://video.google.com/videoplay?docid=8372603330420559198&q=spore
(35 minute demo of the product--if you can spare time even for the
first 10 minutes, do it)

--
~~James
_____________________________________
turtlezero.com -- its turtles, all the way down!

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