I was also curious if anyone had discussed the use of the VSM in gaming software? I'm not much of a gamer, but most games track "health" of it's players based on all kinds of factors. The VSM arithmetic seems like a good way to determine overall health of a system, providing the ability to build "recursive" hierarchies of achievement numbers. It seems like it might be a good fit.
I've been looking at possible application areas for my viable system model software, called the viable system agent. Gaming (and simulation) is an area I haven't gone into yet.
Thanks in advance,
--Bruce
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